Updated the SFX players can hear when an Ancient Guardian revives after dying.Fixed a visual issue with the Varangian Scout’s armor.Fixed a visual issue where Varangian Knight’s were not properly gripping their weapons.Fixed an issue causing status effect VFX from debuffs and damage-over-time abilities to show up at their feet.Fixed an issue preventing AI from targeting another player after their target vaulted over an object.Fixed an issue causing AI to target players who used a taunt ability just prior to entering Death’s Door.Expedition AI and AI spawned by events (such as Corrupted Breaches) are unaffected by this change. This delay affects AI that spawn naturally in the open world.This will prevent AI from aggroing on players until 5 seconds after their spawn begins, or until they are damaged.
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Introduced a grace period to AI aggro on spawn.Those AI will acquire targets as they have in the past. Expedition, Invasion, and Outpost Rush AI do not use these new target acquisition rules.Once an AI has their initial target, they will only evaluate additional players if they take an aggressive act (attacking the AI, taunting, healing a player fighting the AI, etc).Initial target acquisition remains unchanged with the AI attacking the first player they detect.Updated AI target acquisition in the open world to avoid targeting players who are not actively engaged in a fight.Fixed an issue where objectives on a subquest would carry over to the next subquest.Clarified the requirements for “That Beautiful Stench” quest.Fixed issues where the quest descriptions didn’t match the actual POIs name.Fixed issues where players would collide with invisible objects at Daughterwell in First Light.Fixed descriptions for several quest items that were incorrect or confusing.Fixed issues that resulted in inconsistent formatting in the HUD and journal for quests.Fixed an issue where quest items were not collectible and objective markers were missing in “Ixia’s Blessing”.Increased the size of hit boxes for Malign Nodes found in “Malign Dominion” quest.Fixed issues involving the “Destiny Unearthed” quest.Fixed issues where quests could have blank objectives.Fixed an issue where quest VFX would be active for all players on certain quests.Fixed an issue in the quest “Contained Night” that resulted in progress not occurring after crafting.Fixed an issue in Mourningdale where two quests could be granted simultaneously, blocking the progression of one.Fixed issues where expedition orbs failed to be rewarded after completing certain quests.Fixed issues with Tiger despawning and AI jumping into walls in Ebonscale quest “Shrine Cleansing”.Fixed issue preventing Powder kegs from being placed in “Shivering Timbers”.Fixed multiple issues where resetting a quest prevented the completion of the quest objectives.Fixed issues where quest objectives would loop and not allow players to complete the quests.Fixed various issues where quest NPC VO was being cut off and had echoes.AI and gatherables under terrain or cliffs.Tier 4 housing added to Reekwater and Ebonscale Reach settlements.Fixed several areas where players could drown on land.Adjusted the number of AI in some POIs to prevent back spawning in solo play.Adjusted certain enemies that were the wrong gameplay tier for their location.
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